Teach Your Monster to Read Overview

Teach Your Monster to Read Overview

Which literacy skills does Teach Your Monster to Read cover?

Teach Your Monster to Read comprises of three extensive games and covers the first two years of the reading journey. The games provide many hours of interactive learning of key reading skills. These skills are based on the Systematic Synthetic Phonics system used in UK schools and they help children understand the relationship between letters and sounds.

In the English language, letters can represent more than one sound and a single sound can be represented in more than one way. This can make it a challenging and complex language in which to learn to read. In Teach Your Monster to Read, we set out to make this both supportive and fun! The skills our three games cover include:

A child plays Teach Your Monster to Read on a school white board.

Grapheme recognition

Developing children’s speed and accuracy of recognising graphemes (letters or groups of letters that represent different sounds (phonemes).

Blending

Building children’s ability to put sounds together in order to read words.

Segmenting

Learning how to break up words into their constituent sounds.

Non-decodable ‘tricky’ words

Getting to know words that can’t be phonetically sounded out and which don’t follow the rules of phonics, such as ‘give’, ‘called’ and ‘water’. These are also called sight words or non-phonetic words.

Reading and comprehension

Learning to read short sentences, captions and understand their meaning.

Alternative grapheme pronunciations

Learning the alternative pronunciations of known graphemes.

Alternative spelling of sounds

For example /ai/ as used in eight and they.

Reading for pleasure

Getting to know and love reading short sentences and small books!

Rescue the Bear Phonics Segmenting game

What does each stage of Teach Your Monster to Read cover?

Stages 1 and 2 Reception or Pre-Kindergarten
Stages 1 and 2 Reception or Pre-Kindergarten

Stage 1, for children just starting to learn letters and sounds. First Steps gives children a great way to enjoy learning whichever phonics scheme they’re using in school.


• Play with 31 letter-sound combinations:
s, a, t, p, i, n, m, d, g, o, c, k, ck, e, u, r, h, b, f, ff, l, ll, ss, j, qu, v, w, x, y, z, zz
• Blending and segmenting practice with CVC words
• The first 6 non-decodable (‘tricky”) words

Stage 2, for children who are confident with early letter-sound combinations and are starting to read sentences.

NB: If you’re not sure, try stage 1 first.

Fun With Words is a superb way for children to consolidate their learning on whichever phonics scheme they’re using in school:
• Play with new letter-sound combinations: ch, sh, th, ng, ai, ee, igh, oa, oo, ar, or, ur, ow, oi, ear, air, ure, er
• Lots of blending and segmenting with CVC, CVCC, CCV and CCVC words
• Gain confidence with non-decodable (‘tricky’) words: he, she, the, to, we, me, be, was, no, go, my, you, they, her, all, are, said, so, have, like, some, come, were, there, little, one, do, when, out, what
• Reading and comprehension of sentences, from short ones such as “Get the cat” to longer ones such as “Can you get me an owl that is not green or red?”

Stage 3: Year 1 or Kindergarten
Stage 3: Year 1 or Kindergarten

Stage 3, for children who are able to read short sentences and are confident with most letter-sounds.

Important: Champion Reader is the most advanced of the three Teach Your Monster to Read games and players should be experienced with Stages 1 and 2 before starting.

Children should:
• Be able to read and understand short sentences like: ‘Go and get me a black bee for my jar,’ she said.
• Have secure knowledge of the following graphemes / phonemes:
s, a, t, p, i, n, m, d, g, o, c, k, ck, e, u, r, h, b, f, ff, l, ll, ss, j, qu, v, w, x, y, z, zz, ch, sh, th, ng, ai, ee, igh, oa, oo, ar, or, ur, ow, oi, ear, air, ure, er

The game gives children extra support for whichever phonics scheme they’re using in school. Here’s what Champion Reader offers:
• Introduces alternative spellings of sounds (e.g. /ai/ as used in eight and they)
• Introduces alternative pronunciations (e.g. i as pronounced in fin and find)
• More non-decodable (‘tricky’) words
• Lots of reading for meaning and comprehension – from sentences to magical little books

Children playing Teach Your Monster to Read on a laptop

Teach Your Monster to Read is 100% FREE on computers!

All our games are completely FREE to play on computers for everybody via our website!

As a not-for-profit, this is made possible through the support of the Usborne Foundation and when you purchase one of our apps. Everything we receive goes back into developing and improving our games, supporting parents and teachers, and helping more children learn through play.

Play for free on computers
Download on the App Store
Get it on Google Play
Available at Amazon Appstore
The steps to create a Teach Your Monster Account: 1. Choose School or Home sign up 2. Confirm your email 3. When you've confirmed your email, you can start playing!

Meet the team

Dr Angela Colvert
Educational Consultant

Whilst collaborating on Teach Your Monster to Read, Angela was a senior lecturer in English Education at Roehampton University and is our Teach Your Monster resident literacy advisor. With us since 2011, Angela is now a lecturer in Education, and Deputy Director of Innovation at University of Sheffield, with particular expertise in co-designing digital games to support learning (with teachers, children, game-creators and artists).

Alison Kelly
Educational Consultant

Alison Kelly was a principal lecturer at Roehampton University and, working with Angela, was jointly responsible for making sure our literacy products are underpinned by current evidence-based academic research and informed by sound pedagogical principles. Alison was also a consultant for the Usborne Reading Programme.

Popleaf
Game Designers and Developers

Jonathan Skuse and Berbank Green of Popleaf are the game developers and designers behind both Teach Your Monster to Read and Reading for Fun. Their creative vision and technical expertise have been instrumental in shaping our educational games. With over two decades of digital media experience, Matt specialises in the children’s and educational sectors and has brought this to the game. He previously worked on the BAFTA winning Zingzillas, Sesame Street, Danger Mouse, CBeebies and many more games.

Rich Wake
Artist

Rich Wake is the talented artist behind the vibrant and engaging visuals in Teach Your Monster to Read and Reading for Fun. He has also contributed his creative expertise to a range of popular animated shows on Cartoon Network. 

Simon Farnaby
Voice actor

Simon Farnaby is an accomplished actor, writer, and comedian, best known for his work on Horrible Histories and Paddington. Simon is also a key member of the Ghosts ensemble, a popular British sitcom. Simon’s distinctive voice and comedic talents bring life and charm to Teach Your Monster to Read.

Alex Goss
Product Manager

Alex has led Teach Your Monster to Read alongside other popular games like Reading for Fun and Adventurous Eating. He also works on marketing and growth, helping us reach over 500 million plays worldwide. With a wealth of experience launching games at Teach Your Monster, Alex is passionate about helping kids learn through play.